From flammifer at gmail.com Tue Jun 28 08:50:23 2005 From: flammifer at gmail.com (Emile Kroeger) Date: Tue Jun 28 08:50:27 2005 Subject: [WF-Protocols] Questions about Atlas Message-ID: <79a3fbf6050628085033ff5811@mail.gmail.com> Hello, I'm working on a project with a philosoiphy similar to that of WorldForge. It's called DreamStones (gro.clinux.org), and it's 2D tile-based and not real-time (meaning, the movement is "roguelike", there's no game time). I mainly want it to be a world building tool, that works in a free and open way like a wiki. Now, I'm strongly in favour of inter-community cooperation, so I was wondering if my project could have anything to do with WorldForge. The most obvious way would be to use Atlas as a protocol. So, I'm writing to you to know if it would suit my purposes. How much of atlas is tied to the worldforge engine ? Can things (either the protocol or the engine) be easily adapted for a 2D tile-based game ? Am I better off keeping on using my homegrown stuff ? Thank you, Emile Kroeger (since the protocol list looks like it's been dead for over a year, I'm cross-posting to the general list)