[WF-Scripting] AI scripting

RaFaL Pocztarski admin at rfl.pl
Tue Mar 6 15:41:08 PST 2001


Bryce Harrington wrote:

> Man, wouldn't that be great!!  Yes, that's exactly what we want to see
> happen.  I think we've got half a chance, too.

I think that's only a metter of time. I don't really think that WF could have
any serious commercial rival after, let's say, 10 years from now. I just don't
know if it would be 10 or maybe 2 years.

> *Nod*  Having this as the goal will give good purpose to the work.
> I think you'll find it not *too* difficult to get this set up.  Good
> luck!  Lotsa people can help so if you get stuck, ask around.

OK, I will when I know what to ask about, but now I don't know what's really
wrong. :)

> Who can say at this point.  Acorn has taken approximately a year,
> and while Mason is more sophisticated, we also have a headstart due to
> having already done Acorn.  In the end it really depends on how many
> people can contribute time to it.

I'm just wondering how much time I will have to learn and write some useful
scripts. Of course it's never too late to contribute but I'd like to have some
of my scripts in Mason's first playable version. Btw, what scripts would Mason
need first?

> Yup, but I think you'll enjoy it.  :-)  You don't need to look at all
> the code - just the parts that involve the pigs and other critters, and
> if I remember correctly this is all in its own subdir, so you won't be
> overwhelmed by a lot of code (unless you want to!)

Yes, the code is divided in a very nice way. When I figure out all I need it
should be easy to experiment a litle bit.

> Cool.  I think you have a good approach.  If you're limited in time,
> focus first on the interesting bits, and the tutorial can come
> secondarily if you have time.

First of all I have to just run the software, I thought that it would be much
simplier. Then I think starting to make some really simple scripts wouldn't
take me very long. At that point I should be able to write some simple beginers
tutorial. I have a lot of work now but this project is much more interresting,
so when I start I would always find some time to play with the scripts. How the
scripts will be executed in a real game? Thousands of animals and NPC's would
need a lot of computing power. Will everything be done on the server?

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  -- RaFaL Pocztarski -- mailto:admin at rfl.pl -- http://rfl.pl/ --







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