From ojw at iprimus.com.au Thu Oct 18 19:59:59 2001 From: ojw at iprimus.com.au (Oliver White) Date: Sat Apr 5 19:46:40 2003 Subject: [WF-Scripting] Mason entity database Message-ID: <3BCE9A0F.9060809@iprimus.com.au> As you all should know, the scripting list is for discussion of ruleset implementation... I've taken on the task of writing a tool for loading data from an Eidetic database, representing Circe game entities, into the Stage server. Having thought about it a little, it occurs to me that our first Circe game setting could be a long way off. With Mason being our most pressing concern, I'm wondering if we could develop something similar for it. What we need is an SQL schema for representing the various entities, and properties thereof, in Mason, and a tool for loading it into stage. All you budding game designers will have something really cool to do - bryce's Eidetic tool will let you forget about the worries of hacking C++ code. Essentially you'll be able to invent new materials, traps, potions and enter them into a central database. People will then be able to load these game entities into their own game world via the loader tool. I guess the first thing I need to do is talk to zzorn about the needs of the database schema, and then have a chat with speedbump about the best way to represent this information via proteus. So you two have some warning, I'll be hunting you on IRC this weekend. ;-) That's the plan. Hope this gives you newbies something to think about. -- Oliver White From mike at utisolutions.com Thu Oct 18 11:12:20 2001 From: mike at utisolutions.com (Mike Taylor) Date: Sat Apr 5 19:46:40 2003 Subject: [WF-Scripting] Mason entity database In-Reply-To: <3BCE9A0F.9060809@iprimus.com.au> Message-ID: <66BB4BC2AB56F14D87F3439D3936806F025394@oggok.office.utisolutions.com> If you have any questions about the circe sql structures I created for eidetic, let me know - I can generate any kind of sql script you need. Thanks, Bear Aka Mike Taylor > -----Original Message----- > From: scripting-admin@mail.worldforge.org [mailto:scripting- > admin@mail.worldforge.org] On Behalf Of Oliver White > Sent: Thursday, October 18, 2001 5:00 AM > To: scripting@worldforge.org; general@worldforge.org > Subject: [WF-Scripting] Mason entity database > > As you all should know, the scripting list is for discussion of ruleset > implementation... > > I've taken on the task of writing a tool for loading data from an > Eidetic database, representing Circe game entities, into the Stage > server. Having thought about it a little, it occurs to me that our first > Circe game setting could be a long way off. With Mason being our most > pressing concern, I'm wondering if we could develop something similar > for it. > > What we need is an SQL schema for representing the various entities, and > properties thereof, in Mason, and a tool for loading it into stage. All > you budding game designers will have something really cool to do - > bryce's Eidetic tool will let you forget about the worries of hacking > C++ code. > > Essentially you'll be able to invent new materials, traps, potions and > enter them into a central database. People will then be able to load > these game entities into their own game world via the loader tool. > > I guess the first thing I need to do is talk to zzorn about the needs of > the database schema, and then have a chat with speedbump about the best > way to represent this information via proteus. > > So you two have some warning, I'll be hunting you on IRC this weekend. ;- > ) > > That's the plan. Hope this gives you newbies something to think about. > > -- > Oliver White > > _______________________________________________ > Scripting mailing list > Scripting@mail.worldforge.org > http://mail.worldforge.org/lists/listinfo/scripting From mike at utisolutions.com Thu Oct 18 11:17:00 2001 From: mike at utisolutions.com (Mike Taylor) Date: Sat Apr 5 19:46:40 2003 Subject: [WF-Scripting] SQL implementation of entities Message-ID: <66BB4BC2AB56F14D87F3439D3936806F025395@oggok.office.utisolutions.com> If someone can point me to any documentation (even source) for other rule-sets I can do what I did with circe and implement them in eidetic. Thanks, Bear Aka Mike Taylor -------------- next part -------------- An HTML attachment was scrubbed... URL: /archive/attachments/20011018/6de2b4cc/attachment.htm From oliver.white at invensys.com Fri Oct 19 10:17:47 2001 From: oliver.white at invensys.com (oliver.white@invensys.com) Date: Sat Apr 5 19:46:40 2003 Subject: [WF-Scripting] SQL implementation of entities Message-ID: http://www.worldforge.org/website/rules/mason/ "Mike Taylor" To: Sent by: cc: scripting-admin@mail.worl Fax to: dforge.org Subject: [WF-Scripting] SQL implementation of entities 19/10/2001 12:17 am Please respond to scripting If someone can point me to any documentation (even source) for other rule-sets I can do what I did with circe and implement them in eidetic. Thanks, Bear Aka Mike Taylor