[WF-Scripting] Mason entity database
Oliver White
ojw at iprimus.com.au
Thu Oct 18 19:59:59 PDT 2001
As you all should know, the scripting list is for discussion of ruleset
implementation...
I've taken on the task of writing a tool for loading data from an
Eidetic database, representing Circe game entities, into the Stage
server. Having thought about it a little, it occurs to me that our first
Circe game setting could be a long way off. With Mason being our most
pressing concern, I'm wondering if we could develop something similar
for it.
What we need is an SQL schema for representing the various entities, and
properties thereof, in Mason, and a tool for loading it into stage. All
you budding game designers will have something really cool to do -
bryce's Eidetic tool will let you forget about the worries of hacking
C++ code.
Essentially you'll be able to invent new materials, traps, potions and
enter them into a central database. People will then be able to load
these game entities into their own game world via the loader tool.
I guess the first thing I need to do is talk to zzorn about the needs of
the database schema, and then have a chat with speedbump about the best
way to represent this information via proteus.
So you two have some warning, I'll be hunting you on IRC this weekend. ;-)
That's the plan. Hope this gives you newbies something to think about.
--
Oliver White
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