[WF-Scripting] Mason entity database

Oliver White ojw at iprimus.com.au
Thu Oct 18 19:59:59 PDT 2001


As you all should know, the scripting list is for discussion of ruleset 
implementation...

I've taken on the task of writing a tool for loading data from an 
Eidetic database, representing Circe game entities, into the Stage 
server. Having thought about it a little, it occurs to me that our first 
Circe game setting could be a long way off. With Mason being our most 
pressing concern, I'm wondering if we could develop something similar 
for it.

What we need is an SQL schema for representing the various entities, and 
properties thereof, in Mason, and a tool for loading it into stage. All 
you budding game designers will have something really cool to do - 
bryce's Eidetic tool will let you forget about the worries of hacking 
C++ code.

Essentially you'll be able to invent new materials, traps, potions and 
enter them into a central database. People will then be able to load 
these game entities into their own game world via the loader tool.

I guess the first thing I need to do is talk to zzorn about the needs of 
the database schema, and then have a chat with speedbump about the best 
way to represent this information via proteus.

So you two have some warning, I'll be hunting you on IRC this weekend. ;-)

That's the plan. Hope this gives you newbies something to think about.

--
Oliver White




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