[WF-CVS] [WF media] r2202 - trunk/3d_objects/items/building_element/models/door_element

commit-messages at dark.worldforge.org commit-messages at dark.worldforge.org
Wed Nov 7 19:17:42 PST 2007


Author: xrenmilay
Date: Thu Nov  8 04:37:15 2007
New Revision: 2202

Added:
   trunk/3d_objects/items/building_element/models/door_element/door_element.dae
Modified:
   trunk/3d_objects/items/building_element/models/door_element/door_element.mesh

Log:
reauthored mesh file. added collada file

Added: trunk/3d_objects/items/building_element/models/door_element/door_element.dae
==============================================================================
--- (empty file)
+++ trunk/3d_objects/items/building_element/models/door_element/door_element.dae	Thu Nov  8 04:37:15 2007
@@ -0,0 +1,229 @@
+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
+	<asset>
+		<contributor>
+			<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
+			<authoring_tool>Blender v:243 - Illusoft Collada Exporter v:0.3.146</authoring_tool>
+			<comments></comments>
+			<copyright></copyright>
+			<source_data>file://D:/trunk/art/items/building_element/models/door_element/door_element.blend</source_data>
+		</contributor>
+		<created>2007-11-07T19:09:15.421000</created>
+		<modified>2007-11-07T19:09:15.421000</modified>
+		<unit meter="0.01" name="centimeter"/>
+		<up_axis>Z_UP</up_axis>
+	</asset>
+	<library_effects>
+		<effect id="timber_roughD_png-fx" name="timber_roughD_png-fx">
+			<profile_COMMON>
+				<newparam sid="timber_roughD_png-surface">
+					<surface type="2D">
+						<init_from>timber_roughD_png-img</init_from>
+						<format>A8R8G8B8</format>
+					</surface>
+				</newparam>
+				<newparam sid="timber_roughD_png-sampler">
+					<sampler2D>
+						<source>timber_roughD_png-surface</source>
+						<minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
+						<maxfilter>LINEAR</maxfilter>
+					</sampler2D>
+				</newparam>
+				<technique sid="blender">
+					<lambert>
+						<diffuse>
+							<texture texcoord="CHANNEL1" texture="timber_roughD_png-sampler"/>
+						</diffuse>
+					</lambert>
+				</technique>
+			</profile_COMMON>
+		</effect>
+		<effect id="door_elementD_png-fx" name="door_elementD_png-fx">
+			<profile_COMMON>
+				<newparam sid="door_elementD_png-surface">
+					<surface type="2D">
+						<init_from>door_elementD_png-img</init_from>
+						<format>A8R8G8B8</format>
+					</surface>
+				</newparam>
+				<newparam sid="door_elementD_png-sampler">
+					<sampler2D>
+						<source>door_elementD_png-surface</source>
+						<minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
+						<maxfilter>LINEAR</maxfilter>
+					</sampler2D>
+				</newparam>
+				<technique sid="blender">
+					<lambert>
+						<diffuse>
+							<texture texcoord="CHANNEL1" texture="door_elementD_png-sampler"/>
+						</diffuse>
+					</lambert>
+				</technique>
+			</profile_COMMON>
+		</effect>
+		<effect id="wall_sideD_png-fx" name="wall_sideD_png-fx">
+			<profile_COMMON>
+				<newparam sid="wall_sideD_png-surface">
+					<surface type="2D">
+						<init_from>wall_sideD_png-img</init_from>
+						<format>A8R8G8B8</format>
+					</surface>
+				</newparam>
+				<newparam sid="wall_sideD_png-sampler">
+					<sampler2D>
+						<source>wall_sideD_png-surface</source>
+						<minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
+						<maxfilter>LINEAR</maxfilter>
+					</sampler2D>
+				</newparam>
+				<technique sid="blender">
+					<lambert>
+						<diffuse>
+							<texture texcoord="CHANNEL1" texture="wall_sideD_png-sampler"/>
+						</diffuse>
+					</lambert>
+				</technique>
+			</profile_COMMON>
+		</effect>
+	</library_effects>
+	<library_images>
+		<image id="timber_roughD_png-img" name="timber_roughD_png-img">
+			<init_from>..\..\textures\rough_timber\timber_roughd.png</init_from>
+		</image>
+		<image id="door_elementD_png-img" name="door_elementD_png-img">
+			<init_from>..\..\textures\rough_timber\door_elementd.png</init_from>
+		</image>
+		<image id="wall_sideD_png-img" name="wall_sideD_png-img">
+			<init_from>..\..\textures\rough_timber\wall_sided.png</init_from>
+		</image>
+	</library_images>
+	<library_materials>
+		<material id="timber_roughD_png" name="timber_roughD_png">
+			<instance_effect url="#timber_roughD_png-fx"/>
+		</material>
+		<material id="door_elementD_png" name="door_elementD_png">
+			<instance_effect url="#door_elementD_png-fx"/>
+		</material>
+		<material id="wall_sideD_png" name="wall_sideD_png">
+			<instance_effect url="#wall_sideD_png-fx"/>
+		</material>
+	</library_materials>
+	<library_geometries>
+		<geometry id="Box01_FACES2-Geometry" name="Box01_FACES2-Geometry">
+			<mesh>
+				<source id="Box01_FACES2-Geometry-Position">
+					<float_array count="48" id="Box01_FACES2-Geometry-Position-array">18.00000 1.12500 27.00000 18.00000 -1.12500 27.00000 18.00000 -1.12500 0.00000 0.00000 1.12500 27.00000 0.00000 -1.12500 0.00000 18.00000 1.12500 0.00000 13.50000 -1.12500 18.00000 4.50000 1.12500 18.00000 13.50000 1.12500 18.00000 4.50000 -1.12500 18.00000 13.50000 1.12500 0.00000 13.50000 -1.12500 0.00000 4.50000 -1.12500 0.00000 4.50000 1.12500 0.00000 0.00000 1.12500 0.00000 0.00000 -1.12500 27.00000</float_array>
+					<technique_common>
+						<accessor count="16" source="#Box01_FACES2-Geometry-Position-array" stride="3">
+							<param type="float" name="X"></param>
+							<param type="float" name="Y"></param>
+							<param type="float" name="Z"></param>
+						</accessor>
+					</technique_common>
+				</source>
+				<source id="Box01_FACES2-Geometry-Normals">
+					<float_array count="42" id="Box01_FACES2-Geometry-Normals-array">-1.00000 0.00000 0.00000 1.00000 0.00000 0.00000 0.00000 1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 -1.00000 0.00000 0.00000 0.00000 1.00000 0.00000 0.00000 1.00000 0.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 0.00000 0.00000 -1.00000 1.00000 0.00000 0.00000 0.00000 0.00000 1.00000</float_array>
+					<technique_common>
+						<accessor count="14" source="#Box01_FACES2-Geometry-Normals-array" stride="3">
+							<param type="float" name="X"></param>
+							<param type="float" name="Y"></param>
+							<param type="float" name="Z"></param>
+						</accessor>
+					</technique_common>
+				</source>
+				<source id="Box01_FACES2-Geometry-UV">
+					<float_array count="168" id="Box01_FACES2-Geometry-UV-array">0.00050 0.99950 0.99950 0.99950 0.99950 0.00050 0.99950 0.00050 0.00050 0.00050 0.00050 0.99950 0.62100 0.00240 0.62100 0.66420 0.74420 0.66420 0.74420 0.66420 0.74420 0.00240 0.62100 0.00240 0.25020 0.00050 0.00050 0.00050 0.00050 0.99950 0.00050 0.99950 0.25020 0.66650 0.25020 0.00050 0.74980 0.00085 0.74980 0.66690 0.99960 0.99980 0.99960 0.99980 0.99960 0.00085 0.74980 0.00085 0.00058 0.99980 0.25030 0.66690 0.25030 0.00085 0.25030 0.00085 0.00058 0.00085 0.00058 0.99980 0.00058 0.99980 0.99960 0.99980 0.74980 0.66690 0.74980 0.66690 0.25030 0.66690 0.00058 0.99980 0.25280 0.00527 0.25280 0.66620 0.37770 0.66620 0.37770 0.66620 0.37770 0.00527 0.25280 0.00527 0.99950 0.99950 0.99950 0.00050 0.74980 0.00050 0.74980 0.00050 0.74980 0.66650 0.99950 0.99950 0.00050 0.99950 0.99950 0.99950 0.74980 0.66650 0.74980 0.66650 0.25020 0.66650 0.00050 0.99950 0.49980 0.66640 0.62310 0.66640 0.62310 0.33360 0.62310 0.!
 33360 0.49980 0.33360 0.49980 0.66640 0.25020 0.00050 0.00050 0.00050 0.00050 0.99950 0.00050 0.99950 0.25020 0.99950 0.25020 0.00050 0.99950 0.00050 0.74980 0.00050 0.74980 0.99950 0.74980 0.99950 0.99950 0.99950 0.99950 0.00050 0.99950 0.00050 0.00050 0.00050 0.00050 0.99950 0.00050 0.99950 0.99950 0.99950 0.99950 0.00050 0.99950 0.00050 0.00050 0.00050 0.00050 0.99950 0.00050 0.99950 0.99950 0.99950 0.99950 0.00050</float_array>
+					<technique_common>
+						<accessor count="84" source="#Box01_FACES2-Geometry-UV-array" stride="2">
+							<param type="float" name="S"></param>
+							<param type="float" name="T"></param>
+						</accessor>
+					</technique_common>
+				</source>
+				<vertices id="Box01_FACES2-Geometry-Vertex">
+					<input semantic="POSITION" source="#Box01_FACES2-Geometry-Position"/>
+				</vertices>
+				<triangles count="12" material="timber_roughD_png">
+					<input offset="0" semantic="VERTEX" source="#Box01_FACES2-Geometry-Vertex"/>
+					<input offset="1" semantic="NORMAL" source="#Box01_FACES2-Geometry-Normals"/>
+					<input offset="2" semantic="TEXCOORD" source="#Box01_FACES2-Geometry-UV"/>
+					<p>13 1 6 7 1 7 9 1 8 9 1 9 12 1 10 13 1 11 11 6 36 6 6 37 8 6 38 8 6 39 10 6 40 11 6 41 8 9 54 6 9 55 9 9 56 9 9 57 7 9 58 8 9 59 10 10 60 5 10 61 2 10 62 2 10 63 11 10 64 10 10 65 14 11 66 13 11 67 12 11 68 12 11 69 4 11 70 14 11 71 0 13 78 3 13 79 15 13 80 15 13 81 1 13 82 0 13 83</p>
+				</triangles>
+				<triangles count="12" material="door_elementD_png">
+					<input offset="0" semantic="VERTEX" source="#Box01_FACES2-Geometry-Vertex"/>
+					<input offset="1" semantic="NORMAL" source="#Box01_FACES2-Geometry-Normals"/>
+					<input offset="2" semantic="TEXCOORD" source="#Box01_FACES2-Geometry-UV"/>
+					<p>13 2 12 14 2 13 3 2 14 3 2 15 7 2 16 13 2 17 12 3 18 9 3 19 15 3 20 15 3 21 4 3 22 12 3 23 1 4 24 6 4 25 11 4 26 11 4 27 2 4 28 1 4 29 1 5 30 15 5 31 9 5 32 9 5 33 6 5 34 1 5 35 0 7 42 5 7 43 10 7 44 10 7 45 8 7 46 0 7 47 3 8 48 0 8 49 8 8 50 8 8 51 7 8 52 3 8 53</p>
+				</triangles>
+				<triangles count="4" material="wall_sideD_png">
+					<input offset="0" semantic="VERTEX" source="#Box01_FACES2-Geometry-Vertex"/>
+					<input offset="1" semantic="NORMAL" source="#Box01_FACES2-Geometry-Normals"/>
+					<input offset="2" semantic="TEXCOORD" source="#Box01_FACES2-Geometry-UV"/>
+					<p>14 0 0 4 0 1 15 0 2 15 0 3 3 0 4 14 0 5 0 12 72 1 12 73 2 12 74 2 12 75 5 12 76 0 12 77</p>
+				</triangles>
+			</mesh>
+		</geometry>
+	</library_geometries>
+	<library_visual_scenes>
+		<visual_scene id="i1" name="i1">
+			<node layer="L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16 L17 L18 L19 L20" id="Box01_FACES2" name="Box01_FACES2">
+				<matrix>
+					1.0 0.0 0.0 0.0 
+					0.0 1.0 0.0 0.0 
+					0.0 0.0 1.0 0.0 
+					0.0 0.0 0.0 1.0 
+				</matrix>
+				<instance_geometry url="#Box01_FACES2-Geometry">
+					<bind_material>
+						<technique_common>
+							<instance_material symbol="timber_roughD_png" target="#timber_roughD_png">
+								<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
+							</instance_material>
+							<instance_material symbol="door_elementD_png" target="#door_elementD_png">
+								<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
+							</instance_material>
+							<instance_material symbol="wall_sideD_png" target="#wall_sideD_png">
+								<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
+							</instance_material>
+						</technique_common>
+					</bind_material>
+				</instance_geometry>
+			</node>
+		</visual_scene>
+	</library_visual_scenes>
+	<library_physics_materials>
+		<physics_material id="Box01_FACES2-PhysicsMaterial" name="Box01_FACES2-PhysicsMaterial">
+			<technique_common>
+				<dynamic_friction>0</dynamic_friction>
+				<restitution>0</restitution>
+				<static_friction>0</static_friction>
+			</technique_common>
+		</physics_material>
+	</library_physics_materials>
+	<library_physics_models>
+		<physics_model id="i1-PhysicsModel" name="i1-PhysicsModel">
+			<rigid_body name="Box01_FACES2-RigidBody" sid="Box01_FACES2-RigidBody">
+				<technique_common>
+					<dynamic>false</dynamic>
+					<mass>0</mass>
+					<instance_physics_material url="#Box01_FACES2-PhysicsMaterial"/>
+					<shape>
+						<instance_geometry url="#Box01_FACES2-Geometry"/>
+					</shape>
+				</technique_common>
+			</rigid_body>
+		</physics_model>
+	</library_physics_models>
+	<library_physics_scenes>
+		<physics_scene id="i1-Physics" name="i1-Physics">
+			<instance_physics_model url="#i1-PhysicsModel">
+				<instance_rigid_body body="Box01_FACES2-RigidBody" target="#Box01_FACES2"/>
+			</instance_physics_model>
+		</physics_scene>
+	</library_physics_scenes>
+	<scene>
+		<instance_physics_scene url="#i1-Physics"/>
+		<instance_visual_scene url="#i1"/>
+	</scene>
+</COLLADA>
\ No newline at end of file

Modified: trunk/3d_objects/items/building_element/models/door_element/door_element.mesh
==============================================================================
Binary files. No diff available.


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