[WF-CVS] [WF media] r2230 - trunk/3d_objects/items/building_element/models/floor_block

commit-messages at dark.worldforge.org commit-messages at dark.worldforge.org
Sun Nov 18 10:09:46 PST 2007


Author: xrenmilay
Date: Sun Nov 18 19:10:18 2007
New Revision: 2230

Added:
   trunk/3d_objects/items/building_element/models/floor_block/3x3_foor.mesh   (contents, props changed)
   trunk/3d_objects/items/building_element/models/floor_block/6x6 floor.mesh   (contents, props changed)
   trunk/3d_objects/items/building_element/models/floor_block/floor_block_3x3.dae
   trunk/3d_objects/items/building_element/models/floor_block/floor_block_6x6.dae
Removed:
   trunk/3d_objects/items/building_element/models/floor_block/floor_block.wrl

Log:
moved vrml file
added collada and ogre files


Added: trunk/3d_objects/items/building_element/models/floor_block/3x3_foor.mesh
==============================================================================
Binary file. No diff available.

Added: trunk/3d_objects/items/building_element/models/floor_block/6x6 floor.mesh
==============================================================================
Binary file. No diff available.

Added: trunk/3d_objects/items/building_element/models/floor_block/floor_block_3x3.dae
==============================================================================
--- (empty file)
+++ trunk/3d_objects/items/building_element/models/floor_block/floor_block_3x3.dae	Sun Nov 18 19:10:18 2007
@@ -0,0 +1,175 @@
+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
+	<asset>
+		<contributor>
+			<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
+			<authoring_tool>Blender v:245 - Illusoft Collada Exporter v:0.3.159</authoring_tool>
+			<comments></comments>
+			<copyright></copyright>
+			<source_data>file://D:/trunk/art/3d_objects/items/building_element/models/floor_block/floor_blocks.blend</source_data>
+		</contributor>
+		<created>2007-11-18T10:00:17.312000</created>
+		<modified>2007-11-18T10:00:17.312000</modified>
+		<unit meter="0.01" name="centimeter"/>
+		<up_axis>Z_UP</up_axis>
+	</asset>
+	<library_effects>
+		<effect id="ceilingD_png-fx" name="ceilingD_png-fx">
+			<profile_COMMON>
+				<newparam sid="ceilingD_png-surface">
+					<surface type="2D">
+						<init_from>ceilingD_png-img</init_from>
+						<format>A8R8G8B8</format>
+					</surface>
+				</newparam>
+				<newparam sid="ceilingD_png-sampler">
+					<sampler2D>
+						<source>ceilingD_png-surface</source>
+						<minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
+						<maxfilter>LINEAR</maxfilter>
+					</sampler2D>
+				</newparam>
+				<technique sid="blender">
+					<phong>
+						<emission>
+							<color>0.00000 0.00000 0.00000 1</color>
+						</emission>
+						<ambient>
+							<color>0.29412 0.29412 0.29412 1</color>
+						</ambient>
+						<diffuse>
+							<texture texcoord="CHANNEL1" texture="ceilingD_png-sampler"/>
+						</diffuse>
+						<specular>
+							<color>0.50000 0.50000 0.50000 1</color>
+						</specular>
+						<shininess>
+							<float>12.5</float>
+						</shininess>
+						<reflective>
+							<color>0.89804 0.89804 0.89804 1</color>
+						</reflective>
+						<reflectivity>
+							<float>0.0</float>
+						</reflectivity>
+						<transparent>
+							<color>1 1 1 1</color>
+						</transparent>
+						<transparency>
+							<float>0.0</float>
+						</transparency>
+					</phong>
+				</technique>
+			</profile_COMMON>
+		</effect>
+	</library_effects>
+	<library_images>
+		<image id="ceilingD_png-img" name="ceilingD_png-img">
+			<init_from>..\..\..\..\..\art\3d_objects\items\building_element\models\floor_block\..\..\..\..\..\..\3d_objects\items\building_element\textures\rough_stone\ceilingd.png</init_from>
+		</image>
+	</library_images>
+	<library_materials>
+		<material id="ceilingD_png" name="ceilingD_png">
+			<instance_effect url="#ceilingD_png-fx"/>
+		</material>
+	</library_materials>
+	<library_geometries>
+		<geometry id="i3x3_foor" name="i3x3_foor">
+			<mesh>
+				<source id="i3x3_foor-Position">
+					<float_array count="24" id="i3x3_foor-Position-array">-1.50000 -1.50000 0.85000 -1.50000 -1.50000 -0.15000 1.50000 1.50000 0.85000 1.50000 -1.50000 0.85000 1.50000 -1.50000 -0.15000 1.50000 1.50000 -0.15000 -1.50000 1.50000 0.85000 -1.50000 1.50000 -0.15000</float_array>
+					<technique_common>
+						<accessor count="8" source="#i3x3_foor-Position-array" stride="3">
+							<param type="float" name="X"></param>
+							<param type="float" name="Y"></param>
+							<param type="float" name="Z"></param>
+						</accessor>
+					</technique_common>
+				</source>
+				<source id="i3x3_foor-Normals">
+					<float_array count="18" id="i3x3_foor-Normals-array">0.00000 0.00000 1.00000 0.00000 0.00000 -1.00000 -1.00000 0.00000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000 0.00000 0.00000 -1.00000 0.00000</float_array>
+					<technique_common>
+						<accessor count="6" source="#i3x3_foor-Normals-array" stride="3">
+							<param type="float" name="X"></param>
+							<param type="float" name="Y"></param>
+							<param type="float" name="Z"></param>
+						</accessor>
+					</technique_common>
+				</source>
+				<source id="i3x3_foor-UV">
+					<float_array count="72" id="i3x3_foor-UV-array">0.00050 0.99950 0.00050 0.00050 0.99950 0.00050 0.99950 0.00050 0.99950 0.99950 0.00050 0.99950 0.99950 0.99950 0.00050 0.99950 0.00050 0.00050 0.00050 0.00050 0.99950 0.00050 0.99950 0.99950 0.43281 0.00112 0.56455 0.00112 0.56455 1.00012 0.56455 1.00012 0.43281 1.00012 0.43281 0.00112 0.43866 0.00297 0.57040 0.00297 0.57040 1.00197 0.57040 1.00197 0.43866 1.00197 0.43866 0.00297 0.43694 0.00112 0.56868 0.00112 0.56868 1.00012 0.56868 1.00012 0.43694 1.00012 0.43694 0.00112 0.57040 1.00197 0.43866 1.00197 0.43866 0.00297 0.43866 0.00297 0.57040 0.00297 0.57040 1.00197</float_array>
+					<technique_common>
+						<accessor count="36" source="#i3x3_foor-UV-array" stride="2">
+							<param type="float" name="S"></param>
+							<param type="float" name="T"></param>
+						</accessor>
+					</technique_common>
+				</source>
+				<vertices id="i3x3_foor-Vertex">
+					<input semantic="POSITION" source="#i3x3_foor-Position"/>
+				</vertices>
+				<triangles count="12" material="ceilingD_png">
+					<input offset="0" semantic="VERTEX" source="#i3x3_foor-Vertex"/>
+					<input offset="1" semantic="NORMAL" source="#i3x3_foor-Normals"/>
+					<input offset="2" semantic="TEXCOORD" source="#i3x3_foor-UV"/>
+					<p>6 0 0 0 0 1 3 0 2 3 0 3 2 0 4 6 0 5 7 1 6 5 1 7 4 1 8 4 1 9 1 1 10 7 1 11 1 2 12 0 2 13 6 2 14 6 2 15 7 2 16 1 2 17 7 3 18 6 3 19 2 3 20 2 3 21 5 3 22 7 3 23 5 4 24 2 4 25 3 4 26 3 4 27 4 4 28 5 4 29 0 5 30 1 5 31 4 5 32 4 5 33 3 5 34 0 5 35</p>
+				</triangles>
+			</mesh>
+		</geometry>
+	</library_geometries>
+	<library_visual_scenes>
+		<visual_scene id="Scene" name="Scene">
+			<node layer="L1" id="floor_block_3x3" name="floor_block_3x3">
+				<matrix>
+					1.0 0.0 0.0 0.0 
+					0.0 1.0 0.0 0.0 
+					0.0 0.0 1.0 0.15 
+					0.0 0.0 0.0 1.0 
+				</matrix>
+				<instance_geometry url="#i3x3_foor">
+					<bind_material>
+						<technique_common>
+							<instance_material symbol="ceilingD_png" target="#ceilingD_png">
+								<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
+							</instance_material>
+						</technique_common>
+					</bind_material>
+				</instance_geometry>
+			</node>
+		</visual_scene>
+	</library_visual_scenes>
+	<library_physics_materials>
+		<physics_material id="floor_block_3x3-PhysicsMaterial" name="floor_block_3x3-PhysicsMaterial">
+			<technique_common>
+				<dynamic_friction>0.5</dynamic_friction>
+				<restitution>0.0</restitution>
+				<static_friction>0.5</static_friction>
+			</technique_common>
+		</physics_material>
+	</library_physics_materials>
+	<library_physics_models>
+		<physics_model id="Scene-PhysicsModel" name="Scene-PhysicsModel">
+			<rigid_body name="floor_block_3x3-RigidBody" sid="floor_block_3x3-RigidBody">
+				<technique_common>
+					<dynamic>false</dynamic>
+					<mass>0</mass>
+					<instance_physics_material url="#floor_block_3x3-PhysicsMaterial"/>
+					<shape>
+						<instance_geometry url="#i3x3_foor"/>
+					</shape>
+				</technique_common>
+			</rigid_body>
+		</physics_model>
+	</library_physics_models>
+	<library_physics_scenes>
+		<physics_scene id="Scene-Physics" name="Scene-Physics">
+			<instance_physics_model url="#Scene-PhysicsModel">
+				<instance_rigid_body body="floor_block_3x3-RigidBody" target="#floor_block_3x3"/>
+			</instance_physics_model>
+		</physics_scene>
+	</library_physics_scenes>
+	<scene>
+		<instance_physics_scene url="#Scene-Physics"/>
+		<instance_visual_scene url="#Scene"/>
+	</scene>
+</COLLADA>
\ No newline at end of file

Added: trunk/3d_objects/items/building_element/models/floor_block/floor_block_6x6.dae
==============================================================================
--- (empty file)
+++ trunk/3d_objects/items/building_element/models/floor_block/floor_block_6x6.dae	Sun Nov 18 19:10:18 2007
@@ -0,0 +1,175 @@
+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
+	<asset>
+		<contributor>
+			<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
+			<authoring_tool>Blender v:245 - Illusoft Collada Exporter v:0.3.159</authoring_tool>
+			<comments></comments>
+			<copyright></copyright>
+			<source_data>file://D:/trunk/art/3d_objects/items/building_element/models/floor_block/floor_blocks.blend</source_data>
+		</contributor>
+		<created>2007-11-18T10:00:44.875000</created>
+		<modified>2007-11-18T10:00:44.875000</modified>
+		<unit meter="0.01" name="centimeter"/>
+		<up_axis>Z_UP</up_axis>
+	</asset>
+	<library_effects>
+		<effect id="ceilingD_png-fx" name="ceilingD_png-fx">
+			<profile_COMMON>
+				<newparam sid="ceilingD_png-surface">
+					<surface type="2D">
+						<init_from>ceilingD_png-img</init_from>
+						<format>A8R8G8B8</format>
+					</surface>
+				</newparam>
+				<newparam sid="ceilingD_png-sampler">
+					<sampler2D>
+						<source>ceilingD_png-surface</source>
+						<minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
+						<maxfilter>LINEAR</maxfilter>
+					</sampler2D>
+				</newparam>
+				<technique sid="blender">
+					<phong>
+						<emission>
+							<color>0.00000 0.00000 0.00000 1</color>
+						</emission>
+						<ambient>
+							<color>0.29412 0.29412 0.29412 1</color>
+						</ambient>
+						<diffuse>
+							<texture texcoord="CHANNEL1" texture="ceilingD_png-sampler"/>
+						</diffuse>
+						<specular>
+							<color>0.50000 0.50000 0.50000 1</color>
+						</specular>
+						<shininess>
+							<float>12.5</float>
+						</shininess>
+						<reflective>
+							<color>0.89804 0.89804 0.89804 1</color>
+						</reflective>
+						<reflectivity>
+							<float>0.0</float>
+						</reflectivity>
+						<transparent>
+							<color>1 1 1 1</color>
+						</transparent>
+						<transparency>
+							<float>0.0</float>
+						</transparency>
+					</phong>
+				</technique>
+			</profile_COMMON>
+		</effect>
+	</library_effects>
+	<library_images>
+		<image id="ceilingD_png-img" name="ceilingD_png-img">
+			<init_from>..\..\..\..\..\art\3d_objects\items\building_element\models\floor_block\..\..\..\..\..\..\3d_objects\items\building_element\textures\rough_stone\ceilingd.png</init_from>
+		</image>
+	</library_images>
+	<library_materials>
+		<material id="ceilingD_png" name="ceilingD_png">
+			<instance_effect url="#ceilingD_png-fx"/>
+		</material>
+	</library_materials>
+	<library_geometries>
+		<geometry id="i6x6_floor" name="i6x6_floor">
+			<mesh>
+				<source id="i6x6_floor-Position">
+					<float_array count="24" id="i6x6_floor-Position-array">-3.00000 -3.00000 0.85000 -3.00000 -3.00000 -0.15000 3.00000 3.00000 0.85000 3.00000 -3.00000 0.85000 3.00000 -3.00000 -0.15000 3.00000 3.00000 -0.15000 -3.00000 3.00000 0.85000 -3.00000 3.00000 -0.15000</float_array>
+					<technique_common>
+						<accessor count="8" source="#i6x6_floor-Position-array" stride="3">
+							<param type="float" name="X"></param>
+							<param type="float" name="Y"></param>
+							<param type="float" name="Z"></param>
+						</accessor>
+					</technique_common>
+				</source>
+				<source id="i6x6_floor-Normals">
+					<float_array count="18" id="i6x6_floor-Normals-array">0.00000 0.00000 1.00000 0.00000 0.00000 -1.00000 -1.00000 0.00000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000 0.00000 0.00000 -1.00000 0.00000</float_array>
+					<technique_common>
+						<accessor count="6" source="#i6x6_floor-Normals-array" stride="3">
+							<param type="float" name="X"></param>
+							<param type="float" name="Y"></param>
+							<param type="float" name="Z"></param>
+						</accessor>
+					</technique_common>
+				</source>
+				<source id="i6x6_floor-UV">
+					<float_array count="72" id="i6x6_floor-UV-array">0.00050 1.49950 0.00050 0.00050 1.49950 0.00050 1.49950 0.00050 1.49950 1.49950 0.00050 1.49950 1.49950 1.49950 0.00050 1.49950 0.00050 0.00050 0.00050 0.00050 1.49950 0.00050 1.49950 1.49950 0.43281 0.00112 0.56455 0.00112 0.56455 1.00012 0.56455 1.00012 0.43281 1.00012 0.43281 0.00112 0.43866 0.00297 0.57040 0.00297 0.57040 1.00197 0.57040 1.00197 0.43866 1.00197 0.43866 0.00297 0.43694 0.00112 0.56868 0.00112 0.56868 1.00012 0.56868 1.00012 0.43694 1.00012 0.43694 0.00112 0.57040 1.00197 0.43866 1.00197 0.43866 0.00297 0.43866 0.00297 0.57040 0.00297 0.57040 1.00197</float_array>
+					<technique_common>
+						<accessor count="36" source="#i6x6_floor-UV-array" stride="2">
+							<param type="float" name="S"></param>
+							<param type="float" name="T"></param>
+						</accessor>
+					</technique_common>
+				</source>
+				<vertices id="i6x6_floor-Vertex">
+					<input semantic="POSITION" source="#i6x6_floor-Position"/>
+				</vertices>
+				<triangles count="12" material="ceilingD_png">
+					<input offset="0" semantic="VERTEX" source="#i6x6_floor-Vertex"/>
+					<input offset="1" semantic="NORMAL" source="#i6x6_floor-Normals"/>
+					<input offset="2" semantic="TEXCOORD" source="#i6x6_floor-UV"/>
+					<p>6 0 0 0 0 1 3 0 2 3 0 3 2 0 4 6 0 5 7 1 6 5 1 7 4 1 8 4 1 9 1 1 10 7 1 11 1 2 12 0 2 13 6 2 14 6 2 15 7 2 16 1 2 17 7 3 18 6 3 19 2 3 20 2 3 21 5 3 22 7 3 23 5 4 24 2 4 25 3 4 26 3 4 27 4 4 28 5 4 29 0 5 30 1 5 31 4 5 32 4 5 33 3 5 34 0 5 35</p>
+				</triangles>
+			</mesh>
+		</geometry>
+	</library_geometries>
+	<library_visual_scenes>
+		<visual_scene id="Scene" name="Scene">
+			<node layer="L1" id="floor_block_6x6" name="floor_block_6x6">
+				<matrix>
+					1.0 0.0 0.0 0.0 
+					0.0 1.0 0.0 0.0 
+					0.0 0.0 1.0 0.15 
+					0.0 0.0 0.0 1.0 
+				</matrix>
+				<instance_geometry url="#i6x6_floor">
+					<bind_material>
+						<technique_common>
+							<instance_material symbol="ceilingD_png" target="#ceilingD_png">
+								<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
+							</instance_material>
+						</technique_common>
+					</bind_material>
+				</instance_geometry>
+			</node>
+		</visual_scene>
+	</library_visual_scenes>
+	<library_physics_materials>
+		<physics_material id="floor_block_6x6-PhysicsMaterial" name="floor_block_6x6-PhysicsMaterial">
+			<technique_common>
+				<dynamic_friction>0.5</dynamic_friction>
+				<restitution>0.0</restitution>
+				<static_friction>0.5</static_friction>
+			</technique_common>
+		</physics_material>
+	</library_physics_materials>
+	<library_physics_models>
+		<physics_model id="Scene-PhysicsModel" name="Scene-PhysicsModel">
+			<rigid_body name="floor_block_6x6-RigidBody" sid="floor_block_6x6-RigidBody">
+				<technique_common>
+					<dynamic>false</dynamic>
+					<mass>0</mass>
+					<instance_physics_material url="#floor_block_6x6-PhysicsMaterial"/>
+					<shape>
+						<instance_geometry url="#i6x6_floor"/>
+					</shape>
+				</technique_common>
+			</rigid_body>
+		</physics_model>
+	</library_physics_models>
+	<library_physics_scenes>
+		<physics_scene id="Scene-Physics" name="Scene-Physics">
+			<instance_physics_model url="#Scene-PhysicsModel">
+				<instance_rigid_body body="floor_block_6x6-RigidBody" target="#floor_block_6x6"/>
+			</instance_physics_model>
+		</physics_scene>
+	</library_physics_scenes>
+	<scene>
+		<instance_physics_scene url="#Scene-Physics"/>
+		<instance_visual_scene url="#Scene"/>
+	</scene>
+</COLLADA>
\ No newline at end of file


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