[WF-General] Distinguishing Admin and Player

Jason Oppel jason at oppel.net
Wed Oct 11 09:31:32 PDT 2000

On Tue, 10 Oct 2000, Alistair Riddoch wrote:

> What do you think of the idea of town guards? Not immortal, onnipotent
> teleporting town guards like in UO, but ordinary mortal NPCs with no
> specific support in the server, who are posted around the town, and try
> and deal with trouble, not by attacking anyone who appears be commiting
> a crime, but by restraining them? I added a guard character to Acorn recently
> as an experiment. Roxie patrols round the village market place, making sure
> that no skeletons stray into the market area, thus ensuring an area of
> free trade. Later I was thinking about getting her to collect taxes from
> that market traders in the fine tradition of medieval markets.

This sounds like a really neat idea.  There obviously needs to be some
distinct advantage to trading in the markets.  Needless to say Roxie needs
to do a really good job patrolling. ;)


"History may not repeat itself but it sure does rhyme." - Mark Twain

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