[WF-General] Distinguishing Admin and Player

Pug pug007 at sgi.net
Wed Oct 11 16:43:12 PDT 2000

 On Tue, 10 Oct 2000, Alistair Riddoch wrote:
> What do you think of the idea of town guards? Not immortal, onnipotent
> teleporting town guards like in UO, but ordinary mortal NPCs with no
> specific support in the server, who are posted around the town, and try
> and deal with trouble, not by attacking anyone who appears be commiting
> a crime, but by restraining them? I added a guard character to Acorn recently
> as an experiment. Roxie patrols round the village market place, making sure
> that no skeletons stray into the market area, thus ensuring an area of
> free trade. Later I was thinking about getting her to collect taxes from
> that market traders in the fine tradition of medieval markets.

RTFA. ;) We've been planning this for a long time, under the Prime Justice
System. I'd point you out some references, but the site's down ATM, due to
something involving bulldozers...

"Life, death, genocide, that's all small beans. All the important battles are
fought upon the fields of Nomenclature."	http://egrep.org

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