[WF-General] Distinguishing Admin and Player

Bryce Harrington bryce at neptune.net
Wed Oct 11 14:25:04 PDT 2000


On Wed, 11 Oct 2000, Pug wrote:
>  On Tue, 10 Oct 2000, Alistair Riddoch wrote:
>  
> > What do you think of the idea of town guards? Not immortal, onnipotent
> > teleporting town guards like in UO, but ordinary mortal NPCs with no
> > specific support in the server, who are posted around the town, and try
> > and deal with trouble, not by attacking anyone who appears be commiting
> > a crime, but by restraining them? I added a guard character to Acorn recently
> > as an experiment. Roxie patrols round the village market place, making sure
> > that no skeletons stray into the market area, thus ensuring an area of
> > free trade. Later I was thinking about getting her to collect taxes from
> > that market traders in the fine tradition of medieval markets.
> 
> RTFA. ;) We've been planning this for a long time, under the Prime Justice
> System. I'd point you out some references, but the site's down ATM, due to
> something involving bulldozers...

mail.worldforge.org is up, though.  I betcha a search would turn up some
relevant discussion.  ;-)

-- 
Bryce Harrington
bryce @ neptune.net





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