[WF-General] Werewolf Status

Hans W. Uhlig deathguard at yahoo.com
Sat Aug 11 10:23:05 PDT 2001

I might look into the viallage mapping, im decent at it so I will see about diggin my old quake tools out of the dust.

Hans W. Uhlig
deathguard at yahoo.com
IntraNET Systems

  ----- Original Message ----- 
  From: Fred Spiker 
  To: general at worldforge.org 
  Sent: Friday, August 10, 2001 11:27 AM
  Subject: [WF-General] Werewolf Status

  Hey worldforgers,
      Not much news unfortunately, however Bryce has requested an update so I thought I'd comply. =) I've been really busy with real work stuff (blech), so I haven't had much time to work on Werewolf. We do have a Werewolf server for Xclient coming along nicely. I was hoping to have something testable over the weekend, but it looks like that may not come through. 
  I'm still looking for someone interested in doing the village map. Anyone that's interested and has q3 mapping experience should check the Werewolf task list for a link to my basic drawing of the town structure.

  As for the IRC end of things, I'm not really sure what's going on there. It looks like Werewolf has taken off in IRC more than anyone thought it would. That's good news, because if you all want to play it just through chat, you'll definately want to check it out when we've got a 3d client/server version going. I haven't been in contact with anyone writing IRC scripts, so if you're one of those people working on any part of Werewolf, please contact me and let me know what's going on.

  That's about all for now. I'll let you all know if anything else comes up.

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