[WF-General] Possible media policy change? [was: License stuff. Fun!]
wolf at wolf.wolf
Fri Apr 12 22:24:06 PDT 2002
Seems to me that almost all the problems relate to the fact that you're
trying to take a license for documentation and make it apply to graphic
media. They're completely different things. For example, the 'source media'
the GFDL is talking about really means the materials (ie/ pagemaker file)
the documentation was originally made with. They don't want you printing off
a copy and calling that "open source" when the next person re-distributes
it. Graphic media for games is a completely different thing - Everything
will always be in a digital form - what does it matter what state the media
is in, as long as it is re-distrubted in an unaltered state?
"Jason Oppel" <jason at smtp.triadinternetsystems.com> wrote in message
news:mailman.1018481521.2940.general at mail.worldforge.org...
> Tom Austin wrote:
> > Uta,
> > I was always happy to supply the layered files for any of my work but
> > use painter I thought it would just take up too much space on the
> > If any want a copy of the layered files I will be glad to supply them.
> > I can save as photo shop files but not all the layers come thourgh in
> > format.
> > Tom
> Hey Tom,
> How large are the files? Perhaps it would be a good idea to at least
> store the Painter files in CVS (zip them if need be) so people can use
> your work in other pieces?
> At any rate it seems that there's some confusion over exactly what's
> required by the GFDL. Perhaps we should just make it a matter of policy
> to require source files to to any media in which layers are present (in
> the source files)? This would avoid even the possibility that we're not
> in full compliance with the GFDPL/GPL. This would also allow our
> artists to benfit and build on the works of others. What does everyone
> -Jason <Pato>
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