[WF-General] Plunger slowly approaching 0.0.1 release

Simon Goodall sg at ecs.soton.ac.uk
Sat Apr 14 04:42:35 PDT 2007

I've just tried ogrexml to sear object and it works well! Supporting
texture coordinates would be good as I can then add in the missing
models for shirt and trousers entities.


Kai Blin wrote:
> Hi folks,
> I've just fixed a bug that completely broke the triangle handling for any 
> non-trivial collada file. I suspect that my handling of normal vectors is 
> still off, at least the models I've been looking at in Ember's model editor 
> look really spotty.
> Once I've found and killed that bug, I'll release plunger 0.0.1. Version 0.0.2 
> will contain Collada export and MD3 support for both import and export.
> Where plunger will go after that depends on what features our media people 
> will need next. Probably a GUI. :)
> Testing will be appreciated, I'll commit a README file containing instructions 
> on how to use plunger soon. While I'm working on that, plunger --help should 
> give a hint on how to use it.
> Cheers,
> Kai
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