From kai.blin at gmail.com Fri Jun 13 01:56:11 2008 From: kai.blin at gmail.com (Kai Blin) Date: Fri, 13 Jun 2008 10:56:11 +0200 Subject: [WF-General] WorldForge Media Indexer status update Message-ID: <200806131056.14782.kai.blin@gmail.com> Hi folks, I've been poking around the "mediaIndexer" script Erik found for some time now, so I thought I'd give you folks a status update. It's harder to change the script to not scan and rescan the directory tree than I initially thought, so my first try at this failed miserably and broke the whole thing. I've now decided to tackle this from a whole new angle. As I suck at doing webdesign and the look of mediaIndexer is kind of nice, I will keep the code that generates the actual web page, and I'll pretty much redesign the backend. This will take a bit more time, but should eventually give us a clean codebase to work from. Once I have the architecture I want this to be in worked out, I'll push my new branch to git.wf.o Cheers, Kai -- Kai Blin WorldForge developer http://www.worldforge.org/ Wine developer http://wiki.winehq.org/KaiBlin Samba team member http://www.samba.org/samba/team/ -- Will code for cotton. -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: This is a digitally signed message part. Url : http://mail.worldforge.org/pipermail/general/attachments/20080613/a50c3e42/attachment-0001.bin From erik.hjortsberg at iteam.se Tue Jun 24 05:13:44 2008 From: erik.hjortsberg at iteam.se (Erik Hjortsberg) Date: Tue, 24 Jun 2008 14:13:44 +0200 Subject: [WF-General] OpenGameForge on the forum Message-ID: <93BE8A5F0814E64D8CEDC34CA57B764A01489ACEB8@brun.iteam.local> We got an offer from something called "The OpenGameForge" on the forum. I've posted a response, but perhaps there are other views on the subject? http://forums.worldforgedev.org/viewtopic.php?f=12&t=2210 /erik -------------- next part -------------- An HTML attachment was scrubbed... URL: http://mail.worldforge.org/pipermail/general/attachments/20080624/ae63cde6/attachment.html From sryan at evercrack.com Tue Jun 24 07:02:58 2008 From: sryan at evercrack.com (sryan) Date: Tue, 24 Jun 2008 10:02:58 -0400 Subject: [WF-General] OpenGameForge on the forum In-Reply-To: <93BE8A5F0814E64D8CEDC34CA57B764A01489ACEB8@brun.iteam.local> References: <93BE8A5F0814E64D8CEDC34CA57B764A01489ACEB8@brun.iteam.local> Message-ID: <20080624140258.GA4699@evercrack.com> I would have to agree with your view on things. It might be different if we didn't have people that already took care of all the things that they offer ( infrastructure tends to be a pain for developers ). I think what they propose would be a heroic effort on our part, and we wouldn't gain much, if anything. /sr On Tue, Jun 24, 2008 at 02:13:44PM +0200, Erik Hjortsberg wrote: > We got an offer from something called "The OpenGameForge" on the forum. > I've posted a response, but perhaps there are other views on the subject? > > http://forums.worldforgedev.org/viewtopic.php?f=12&t=2210 > > > > /erik > _______________________________________________ > General mailing list > General at mail.worldforge.org > http://mail.worldforge.org/lists/listinfo/general -- Real Time, adj.: Here and now, as opposed to fake time, which only occurs there and then. Ambrose Bierce (1842 - 1914), The Devil's Dictionary char sig[] = { 87,105,108,108,32,112,114,111,103,114,97,109, 32,102,111,114,32,102,111,111,100,0 }; From atorkhov at gmail.com Fri Jun 27 07:53:18 2008 From: atorkhov at gmail.com (Alexey Torkhov) Date: Fri, 27 Jun 2008 18:53:18 +0400 Subject: [WF-General] License issues in WF libs Message-ID: <4864FEDE.4010200@gmail.com> Hi. While crawling through WF libs sources I've found a few issues with licensing: Eris doesn't contain license notice in main sources, only GPL text in file. Standard GPL notice should be added to all sources there. libmodelfile (used by sear) have zlib license in sources but distributes also GPL text in COPYING file. At least, need to clarify under which license it is redistributed. Alex.