[WF-General] A little help

Alistair Riddoch alriddoch at googlemail.com
Tue May 5 07:09:42 PDT 2009

2009/5/5 Erik Hjortsberg <erik.hjortsberg at gmail.com>:
> Regarding how to represent the water entity, I think for now is should do
> just fine to create one _very_ large "water" entity which occupies pretty
> much all space below zero altitude. Whenever the terrain dips below zero
> altitude the water is exposed. This will also mesh with the client, where
> the water basically just is one large plane placed at zero altitude.

The important issue for the fishing task is whether Ember will be able
to differentiate between clicks on the water and on the terrain, and
show tasks accordingly. Is this possible given this approach?

Alistair Riddoch
alriddoch at googlemail.com

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