[WF-General] Earthworms as bait for fishing

Alexey Torkhov atorkhov at gmail.com
Sun May 31 07:29:03 PDT 2009

On Sun, 2009-05-31 at 16:17 +0200, Erik Hjortsberg wrote:
> I was thinking that the worms instead should be created when the mound
> is dug. The AI for the worms should be extremely simple: they should
> always try to escape to the "ground", at which point they would be
> deleted from the world. An implementation would be that for each AI
> tick it would just roll a dice to see if the worm succeeded in
> escaping the container, and if the parent container is the moraf world
> it would remove the worm.
> In addition, each tick it should also check the type of container it
> is in, and if it's not something which is dirt it will decrease a
> little from the worms status (since worms tend to die if left out of
> the dirt).
> What do you think about that? Would that put too much stress on the
> AI?

For such kind of simulation, may be just simulate each mound itself and
not each worm itself: add attribute that say how much are there worms in
mount, set some average speed at which this number is decreasing and
decrease it according to some probabilistic law.


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