[WF-General] Earthworms as bait for fishing
erik.hjortsberg at gmail.com
Sun May 31 11:17:36 PDT 2009
But we want to simulate the situation when a worm is placed in a
container which has no dirt, or when it's placed on the fishing rod as
bait etc.. It's less resource intensive to only let the container entity
handle the existence of worms, but it's more complex and can present
strange corner cases since compared to reusing much of the current
functionality and concepts.
Regarding acorns, I would actually rather see that we create the acorn
entities the moment they are created on the oak, and have them attached
there until they fall off. That would allow us to better simulate
squirrels etc, and would allow us to better model the oaks in game
(having the acorns attached to them etc.). I don't know how much stress
that would put on the server though; Al knows more about this area.
Alexey Torkhov wrote:
> On Sun, 2009-05-31 at 16:39 +0200, Erik Hjortsberg wrote:
>> Yes, that's another option. But the thing I like about having the
>> earthworms simulated independently is that it's both fits better with
>> the reality, and that we then also can reuse the simulation for when
>> the worms are placed in other containers. So for example if we provide
>> a jar, and then put a piece of dirt into the jar, and then the worms
>> into the dirt. The dirt will make the worms survive, and then the
>> logic for the worms would make them recognize if the jar has a lid or
>> not, and if the former prevent them from escaping (and in the latter
>> case allow them to randomly escape, to the parent entity of the jar).
> But if there will be anyway piece of dirt in the jar why not simulate
> that piece of dirt and not each individual worm?
> I think, it is better to group such piles of entities and simulate
> parent object instead. Like, we are not simulating each individual acorn
> on oak and even don’t have individual acorn entities for those that are
> still growing on the tree.
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