[WF-General] WorldForge Up and Running

Erik Hjortsberg erik.hjortsberg at gmail.com
Thu Mar 4 08:30:37 PST 2010

Hi, I definitively think you should put it in the ServerInfo struct.


2010-03-04 17:23, Manohar Vanga skrev:
> Hi Erik,
> I was looking into the code and was wondering if it might be useful to 
> put the capability information into the ServerInfo structure directly. 
> Any thoughts?
> Thanks
> Manohar
> On Wed, Mar 3, 2010 at 12:35 PM, Erik Hjortsberg 
> <erik.hjortsberg at gmail.com <mailto:erik.hjortsberg at gmail.com>> wrote:
>     Hi, glad to hear that you're getting started with digging into the
>     code.
>     I'm in Sweden, and unfortunately have a little spotty attendance
>     record on irc currently. I'll try to see if I can be more available.
>     If you're having trouble accessing github through ssh there's a
>     risk you might run into the same problems with our git server, but
>     Kai would know more about that.
>     The absolute first thing you should do is to make sure that you're
>     registered to the CVS mailing list, which records all commits
>     (it's a bit unfortunately named as we don't use CVS actively
>     anymore). It's the best way to see what's going on in the project.
>     A tip when working on the atlas communication is to use the
>     network traffic logger in Ember. Start it with the command
>     "/show_serverLogger".
>     Regarding where to start looking in the code you need to look both
>     in the client and server code.
>     For the client you should look in
>     Eris::Connection::refreshServerInfo() and for the server in
>     Connection::GetOperation(...) and the class ServerRouting.
>     The first part should be to just expand the things sent from the
>     server to also send the capabilities. Later on we would need to
>     flesh out how the client should deal with it.
>     /Erik
>     2010-03-02 21:36, Manohar Vanga skrev:
>>     Hi Al,
>>         Excellent, cyphesis can certainly use the work. I am
>>         currently having
>>         to take a break from development, and Erik is caretaking
>>         cyphesis for
>>         a relatively short while. In the meantime I will do my best
>>         to answer
>>         the strategic questions, and Erik will most likely help you
>>         out with
>>         details.
>>     I understand. I'll direct any queries to Erik either on the
>>     mailing list of via IRC. What time zones are the major developers
>>     in and what time are they generally free (if at all) to talk on IRC?
>>         I think the blueprint is a good place to start, as the feature is
>>         fairly isolated and will be a relatively simple useful thing
>>         to work
>>         on.
>>     I have gone through the blueprint and will start exploring
>>     sometime this week. Any pointers on which source files to peek
>>     into to begin my journey?
>>         The cyphesis codebase has not typically been open to direct
>>         commits
>>         from the community at large, and now that we have git it
>>         should be
>>         relatively easy to share code and changes without most developers
>>         pushing to the central repository. If you want to be able to push
>>         changes for review to the WorldForge git server, Kai should
>>         be able to
>>         sort you out with your own cyphesis repository. Alternatively you
>>         could just create your own clone on github.com
>>         <http://github.com>.
>>     I have some issues with github as I am behind a firewall and I
>>     have had unsuccessful attempts in the past in trying to get it to
>>     work with SSH tunnels (if someone happens to know any resources
>>     specific to github, I would be extremely grateful). I'll discuss
>>     with Kai about setting up a repository on the WF git server. If
>>     there are any issues, I can always communicate via patches on the
>>     list (unless there are objections of course).
>>         Because of my current break there may be a delay in merging
>>         changes
>>         into the core codebase. Don't be disheartened, and good look
>>         working
>>         on the code.
>>     No problems there. Thanks for all your help!
>>     Excited to be aboard! :D
>>     Regards
>>     Manohar Vanga
>>     _______________________________________________
>>     General mailing list
>>     General at mail.worldforge.org <mailto:General at mail.worldforge.org>
>>     http://mail.worldforge.org/lists/listinfo/general
>     _______________________________________________
>     General mailing list
>     General at mail.worldforge.org <mailto:General at mail.worldforge.org>
>     http://mail.worldforge.org/lists/listinfo/general
> _______________________________________________
> General mailing list
> General at mail.worldforge.org
> http://mail.worldforge.org/lists/listinfo/general
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.worldforge.org/pipermail/general/attachments/20100304/45e4386f/attachment.html>

More information about the General mailing list