[WF-General] Blog post about new world
Russell O. Bangert
preposteruss at gmail.com
Wed Mar 10 14:47:36 PST 2010
For some reason I thought that Ember was being developed for windows mainly,
now that I think about it that's just the tool being created for updates
I can only get it to half load on my netbook, probably because it's an intel
atom pineview chipset, everything happens on the little 1.6ghz processor.
I get this:
Crashed with signal 11, will try to shut down SDL gracefully. Please report
bugs at https://bugs.launchpad.net/ember
/usr/bin/ember: line 118: 3086 Segmentation fault (core dumped)
$bindir/ember.bin --home $homedata "$@"
I guess im putting fedora on the old laptop I dug out for this then. It has
an ATI card with 256mb ram and a 1.2ghz processor, we'll see how well I can
get it running.
On Wed, Mar 10, 2010 at 4:09 PM, Erik Hjortsberg
<erik.hjortsberg at gmail.com>wrote:
> No, terrain editing happens inside of Ember. There are some old movies of
> it over at http://wiki.worldforge.org/wiki/Ember
> Note that we don't really support windows. There's an effort to get it to
> at least build with mingw, but it's shaky at best. It's much easier for you
> if you install Linux, as you can start working with the code directly
> without having to first try to get it in for mingw.
> 2010-03-10 22:47, Russell O. Bangert skrev:
> You aren't using Equator for editing are you?
> Good deal on being able to change the graphics quality being built into
> the engine, right now I think anyone involved is already changing things in
> the config files. I'm installing windows on a machine right now, will be
> playing with things tonight.
> Also, I have a VPS server practically doing nothing if you don't have a
> server to host this on.
> On Wed, Mar 10, 2010 at 3:25 PM, Erik Hjortsberg <
> erik.hjortsberg at gmail.com> wrote:
>> Hi, thanks for the praise.
>> I'm currently doing my main development on a Dell Latitude E6500 with a
>> Nvidia Quadro NVS 160M GPU. I really have no idea what that card would be
>> similar to in the Geforce segment, or compared to AMD offerings.
>> However, one of the advantages of the new terrain is that it actually
>> should be faster compared to the older one, as the terrain is more even
>> which makes it easier to use Level of Detail techniques.
>> And then there's also all kinds of settings one can tweak. If it's too
>> slow on a machine which should be able to run it it should be possible to
>> improve the performance through altering of some of the settings.
>> Unfortunately there's no way yet to alter the terrain rendering settings
>> from a running instance, and it's kinda esoteric to do it through the config
>> 2010-03-10 21:08, Russell O. Bangert skrev:
>> Looks great Erik, I'm very interested in helping in the design of the
>> world, I've been following the project for years, I tried getting everything
>> setup on my netbook to start but it isn't powerful enough to run Ember. I'm
>> working on putting my desktop back together now and will start working on
>> getting the tools running.
>> The new world looks amazing compared to the current one, What are the
>> specs on the machine you're running those on?
>> On Wed, Mar 10, 2010 at 6:00 AM, Erik Hjortsberg <
>> erik.hjortsberg at gmail.com> wrote:
>>> Hi, I've made a post on my blog about the current work being done to
>>> provide a new base world for Mason:
>>> General mailing list
>>> General at mail.worldforge.org
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