[WF-General] [GSOC] Skill requirements
erik.hjortsberg at gmail.com
Mon Mar 29 11:16:20 PDT 2010
The point is that while the current world is open, with only a few
houses, the client should be able to handle a city scene as well.
The lights aren't set either as they are just entities as any other
entity and could be moved at any time. As such I'm skeptical to any
solution which will require light maps.
2010-03-28 18:41, Zdravko Velinov skrev:
> Actually, my point is that the current lighting system is adequate for
> open spaces but it won't be very efficient for a city environment and the
> lightmaps won't help either. But as I see that's not the case for the
> currently available world - it's mostly open spaces and 4-5 houses.
> Well, let's talk about some real solutions because I was talking in
> general in my last few mails. So, the authors of the Toy Shop Demo suggest
> that the lightmaps are used to realistically lit the rain splashes, well
> that's not applicable for open spaces because there is only one light
> source most of the time. The other suggested usage is more realistic. Two
> lightmaps packed inside a texture are calculated for two different
> lightning directions and then they are mixed depending on some random
> parameters in order to simulate different lightning directions.
> Oh, and I have checked out the "weather entity". Well, I don't have much
> experience with python so I can't currently do anything about it. I have
> used it for some basic scons build scripts in the past but that doesn't
> have anything to do with real programming.
> General mailing list
> General at mail.worldforge.org
More information about the General