[WF-General] Automatic adjustment level of graphical levell
erik.hjortsberg at gmail.com
Wed Mar 31 05:09:12 PDT 2010
Hi, looking at the Ogre wiki
(http://www.ogre3d.org/wiki/index.php/Hardware ) it says that it should
work if you have at least OpenGL 1.2.1. The Geforce 4 MX is a pretty bad
card (basically a Geforce 2+), but if you have recent drivers enough you
should have OpenGL 1.2.
Could you send me your ~/.ember/ember.log file?
I didn't quite understand the last part though. Do you also have a
Geforce 5200 and 5500 card?
2010-03-31 00:33, Комягин Дмитрий skrev:
> I compiled the Ember in openSUSE. Program well run with GeForce7600,
> but under the GeForce 4 MX 440 when trying to start the game on the
> server, it exits with an error. I believe that this is due to the lack
> of support OpenGL2.0 or an insufficient number of texture units.
> Previously, you mentioned that Ember supports using fixed function
> pipeline, but Ogre requires OpenGL 2.0. The minimum hardware for
> running a GeForce FX 5xxx? Some examples of Ogre using fixed function
> pipeline run by and for GeForce 4 mx440.
> Will Ember refined so that it can run on the equipment below OpenGL 2.0?
> Of course, I changed its GeForce 4mx440 on GF5200 or GF5500, in order
> to make easier testing modifications.
> With regards.Dmitry
> General mailing list
> General at mail.worldforge.org
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